javascript

HTML5 Audio APIs - How Low can we Go?

By Mark Boas

“O ye’ll tak’ the high road, and Ah’ll tak’ the low (road)
And Ah’ll be in Scotlan’ afore ye.”
(The Bonnie Banks o’ Loch Lomond)

The web audio community are a vibrant bunch. No sooner had the standard <audio> API been established, than developers were clamouring for more. Just playing audio wasn’t enough, we wanted to analyse, react to and manipulate our audio. Happily, the browser makers obliged with first Mozilla, then Google producing enhanced web audio APIs for their browsers - the only problem was, they were two very different implementations. The Audio Data API implemented in Firefox exposed the data at a fairly low level, while Webkit’s Web Audio API provided a higher level abstraction providing a number of predefined functions. Luckily, it didn’t take long for the JavaScript community to react and start bridging the gap between the two, by writing libraries that provided a common API, libraries such as sink.js which smooths over low level differences. In turn, sink.js was used by ‘higher level’ libraries like audiolib.js - (a general purpose audio toolkit) and Audiolet (which provides a more musically intuitive API, with similar objectives to Webkit’s in-browser solution). There are many others, such as XAudioJS which sports a Flash® and base64 data url wav generation fallback, older projects like dynamic.js that just provides a Flash® fallback for the Audio Data API and DSP.js a Digital Signal Processing Library.

People really love messing about with audio.

Notice that the process of creating all this cool functionality didn’t come about from a W3C spec. Similarly, the Advanced Audio APIs were not the result of a W3C think-tank, but from two competing visions of what an advanced audio API should look like. Now it looks like the Web Audio API will be implemented in Safari as well as Chrome.

Once you create compelling functionality, developers will immediately start to use it. It may be experimental but developers will start to rely on it to make cool stuff. Cutting edge technology is seductive like that. I’m surer than sure that the Web Audio API has been well researched and has taken much inspiration from tried and tested APIs that exist outwith of our lovely browser based world (Apple’s Core Audio Frameworks, I believe), but I’m not convinced that you can really tell what web developers need or want until you give them something to play with.

Mozilla’s approach was to expose a very comprehensive low level API, which potentially allows JavaScript developers to create all the functionality of Webkit’s Web Audio API and then some. As a result we get libraries like JSMad cropping up. What does JSMad do? Significantly, it allows you to play MP3s in Firefox*. Is JavaScript fast enough? Apparently so. This was a ‘this changes everything’ moment for me and since then a similar approach has been taken by pdf.js and more recently Broadway.js which decodes H.264 on the fly.

*Neither Firefox or Opera support MP3 natively due to patent concerns.

I’m not saying Mozilla’s Audio Data API is perfect, there are issues with audio using the same thread as the UI and synch issues with multiple streams. However this is being addressed in the MediaStreams Processing proposal and it’s worth taking a look at it, even if it’s just for an insight into what future implementations could look like.

I’m digressing. The point is, if browser makers expose the low level API, developers will quickly come in and start writing libraries on top of that API. As is often the case, the developer community will start making things that the browser makers had never even considered. It makes sense, there are many more web developers than browser developers. Sure, web developers will bridge the gaps and polyfill over the cracks, which let’s face it, has been the only reasonable way of going forward with HTML5, but crucially they will also make new libraries that other developers can use - and all of this at very high rates of turnaround. Of course, the common-or-garden JavaScript developer has a series of enormous advantages over the browser API developer or the standards bodies that seek to define these APIs. I’m gonna name three here:

  1. Strong community — Web developers have a huge active and open community to draw from.

  2. Lower barrier to entry — The barrier of participation once something is put on something like github is virtually zero.

  3. Room to manouevre — Nothing web developers write is ever set in stone, JavaScript represents a much more fluid abstraction than the less flexible native browser code.

Ok, so bear with me here, and this is more of a question than a proposal - What if we separate concerns between browser makers and web developers when it comes to creating standards? Browser makers could concentrate on security, privacy, performance and exposing low level API’s in such a way that web developers can start to build libraries and APIs in the fluid, dynamic, iterative and extremely reactive manner that the web as a media allows. Once these libraries reach an acceptable level of adoption, browser makers can get together and decide which of these features they want to adopt based on tried and tested use cases, and yes make it a standard and build it into the browser. Wouldn’t we move forward more quickly that way? And as a bonus, no browser would be left behind as we’d be building the polyfills along the way.

In short, what I’m saying is that if the standard bodies put their energy into defining low level APIs, the high level APIs will look after themselves, or rather the community will look after them. After all it seems that the W3C themselves want a more community based approach to standards and besides we all know that bottom-up trumps top-down, right?

Outside my flat is an open space that the local council didn’t quite know what to do with, I’m sure they considered adding basket-ball hoops, concrete tables, a kid’s playground and all kinds of things. As it turned out they created a decent flat surface and pretty much left it as that. The users of this space, mostly children, decided this was a perfect space for playing soccer and improvised the space to include a hand drawn goal and pitch markings. If the council really wanted to make something permanent, they could take inspiration from this and create real goals and solid pitch markings.

It’s probably too late to change the Webkit implementation of the Web Audio API significantly, but I would strongly urge the developers of it to include a more comprehensive low level API in future releases. What’s the worst that could happen?

Improvised Goal Posts

A big thanks to Jussi Kalliokoski and Dustin Blake for helping with this post and deep respect and gratitude to all those hacking on audio.

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Tuesday, November 15th, 2011 Audio, javascript 11 Comments

Introducing the Hyperaudio Pad (working title)

Mark Boas

Last week as part of the Mozilla News Lab, I took part in webinars with Shazna Nessa - Director of Interactive at the Associated Press in New York, Mohamed Nanabhay - an internet entrepreneur and Head of Online at Al Jazeera English and Oliver Reichenstein - CEO of iA (Information Architects, Inc.).

I have a few ideas on how we can create tools to help journalists. I mean journalists in the broadest sense - casual bloggers as well as hacks working for large news organizations. In previous weeks I have been in deep absorption of all the fantastic and varied information coming my way. Last week things started to fall into place. A seed of an idea that I’ve had at the back of my mind for some time pushed its way to the front and started to evolve.

Something that cropped up time and again was that if you are going to create tools for journalists, you should try and make them as easy to use as possible. The idea I hope to run with is a simple tool to allow users to assemble audio or video programs from different sources by using a paradigm that most people are already familiar with. I hope to build on my work something I’ve called hypertranscripts which strongly couple text and the spoken word in a way that is easily navigable and shareable.

The Problem

Editing, compiling and assembling audio or video usually requires fairly complex tools, this is compounded by the fact that it’s very difficult to ascertain the content of the media without actually playing through it.

The Solution?

I propose that we step back and consider other ways of representing this media content. In the case of journalistic pieces, this content usually includes the spoken word which we can represent using text by transcribing it. My idea is to use the text to represent the content and allow that text to be copied, pasted, dragged and dropped from document to document with associated media intact. The documents will take the form of hypertranscripts and this assemblage will all work within the context of my proposed application, going under the working title of the Hyperaudio Pad. (Suggestions welcome!) Note that the pasting of any content into a standard editor will result in hypertranscripted content that could exist largely independently of the application itself.

Some examples of hypertranscripts can be found in a couple of demos I worked on earlier this year:

Danish Radio Demo
Radiolab Demo

As the interface is largely text based I’m taking a great deal of inspiration from the elegance and simplicity of Oliver’s iAWriter. Here are a couple of rough sketches :

Edit Mode

Sketch of the Hyperaudio Pad in Edit Mode

Sketch of the Hyperaudio Pad in Edit Mode

Playback Mode

Hyperaudio Pad in Play Mode

Hyperaudio Pad in Play Mode

Working Together

Last week I’m happy to say that I found myself collaborating with other members of the News Lab, namely Julien Dorra and Samuel Huron, both of whom are working on related projects. These guys have some excellent ideas that relate to meta-data and mixed media that tie in with my own and I look forward to working with them in the future. Exciting stuff!

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Monday, August 1st, 2011 Audio, HTML5, Hyper Audio, inspiration, javascript 5 Comments

Hyper Audio - A New Way to Interact

Mark Boas

Recently I had the privilege of working on a very interesting project with a few folk from Mozilla - it’s the type of project I love to work on, as it involves web audio and its deep integration into the general web experience.

Web audio is no longer consigned to being the passive play and pause experience of yesteryear, it has the potential to be much more, it can be a driver of much richer interactions, something Henrik Moltke explores with something he dubs Hyper Audio. The remit of the project was to take various media elements of a radio interview broadcast by Danish Radio station DR; audio, subtitles, transcripts, footnotes etc and link these in an intuitive and useful manner.

To say this project was right up my street would be an understatement - this project was in my flat, raiding my fridge and drinking my beerz. I was already fascinated by the concept. I’d been playing about, creating audio related demos for a couple of years and in November last year I decided to attend the Mozilla Drumbeat festival and created a demo for the event. The demo was accepted to be exhibited at the science fair on the opening evening and garnered some interesting feedback both on and offline, what it effectively demonstrated was the synchronization and bi-directional control of text and audio.

When Henrik asked me to work on this project, I naturally jumped at the opportunity. Due to time differences, pressing deadlines and the luxury of having a nice quiet office, I stayed up late most nights for a week, happily hacking away and helped out and supported by various Mozillians and the popcorn.js community.

So that’s the back-story, here’s the demo.

Screenshot from HyperDisken Demo (Hyper Audio)

Some things to try :

  • Switch the audio from English to Danish - it should continue from the same point in Danish, subtitles and the transcript should also change appropriately.
  • Try clicking on words in the transcript - the audio should start playing from the corresponding point.
  • Highlight a passage of transcript text - this should add a tweetable excerpt to the ’share’ box. The URL included should just play that part of the audio.
  • Clicking the music note icons in the ‘media’ box should take you to the point of the audio where that resource was mentioned.

How did we achieve this? We used popcorn.js to display subtitles, footnotes and other time-related resources. In fact a lot of this was already in place when I picked up the project. I then integrated jPlayer for the audio playback and deeper interaction. Popcorn allows us to associate timings with actions and have these actions triggered by media when they hit said timings. So pretty much perfect for our needs. jPlayer provided a solid abstraction above the native audio API, it allowed me to easily synchronize and switch audio tracks and jump to specific points or sections in the audio, with very few lines of code. Importantly it also protected us from any cross-browser issues and allowed our designers to effortlessly create a custom skin for the player.

So this was the control, but what about the media? Well this part was a massive team effort. Henrik managed to provide a very accurately timed transcript. We had hoped to use the subtitles in SRT format but for convenience we parsed them or rather Scott Downe parsed them into JSON format.

One of the bigger issues we encountered was that we only had the transcript in English and the timings for the Danish transcript were naturally different. Luckily we had accurately timed Danish subtitles and legendary Bobby Richter on hand to convert the subtitles to individual words complete with their timings, which he did by cunningly interpolating the timing of words (based on word length) and based on their in-subtitle position. All knocked out in about 10 minutes and in 20 lines of code. It worked surprisingly well, of course you need to be able to understand Danish to truly tell. We could have probably parsed the subtitles into the transcript on the fly but due to time limitations we made them static.

Perhaps an aside not directly related to audio, I managed to hack together some code that allowed highlighted transcript text to be placed in the ’share’ box, and grab the timings of the first and last words, from there it was pretty much straightforward to make this excerpt tweetable.

This whole endeavor was very much a group effort, a huge thanks to the popcorn.js team, who made joining their IRC feel like walking into a pub full of friends.

Special credit and thanks then should go to Scott Downe, Bobby Richter, Barry Threw, David Humphrey, Brett Gaylor, Ben Moskowitz, Christian Valentiner, Silvia Benvenuti and of course Henrik ‘Tank’ Moltke whose baby all this was. It was great being part of such a talented team. Awesomesauce indeed.

Mark B

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P2P Web Apps - Brace yourselves, everything is about to change

Mark Boas

The old client-server web model is out of date, it’s on its last legs, it will eventually die. We need to move on, we need to start thinking differently if we are going to create web applications that are robust, independent and fast enough for tomorrow’s generation. We need to decentralise and move to a new distributed architecture. At least that’s the idea that I am exploring in this post.

It seems to me that a distributed architecture is desirable for many reasons. As things stand, many web apps rely on other web apps to do their thing, and this is not necessarily as good a thing as we might first imagine. The main issue being single points of failure (SPOF). Many developers create (and are encouraged by the current web model to create) applications with many points of failure, without fallbacks. Take the Google CDN for jQuery for example - no matter how improbable, you take this down and half the web’s apps stop functioning. Google.com is probably the biggest single point of failure the world of software has ever known. Not good! Many developers think that if they can’t rely on Google, then who can they rely on? The point is that they should not rely on any single service, and the more single points you rely on, the worse it gets! It’s almost like we have forgotten the principles behind (and the redundancy built into) the Internet - a network based on the nuclear-war-tolerant ARPANET.

I believe it’s time to start looking at a new more robust, decentralised and distributed web model, and I think peer-to-peer (P2P) is a big part of that. Many clients, doubling as servers should be able to deliver the robustness we require, specifically SPOFs would be eliminated. Imagine Wikileaks as a P2P app - if we eliminate the single central server URL mode and something happens to wikileaks.com, the web app continues to function regardless. It’s no coincidence that Wikileaks chose to distribute documents on bittorrent. Another benefit of a distributed architecture is that it scales better, we already know this of course - it’s one of the benefits of client-side code. Imagine Twitter as a P2P web app, imagine how much easier it could scale with the bulk of processing distributed amongst its clients. I think we could all benefit hugely from a comprehensive web based P2P standard, essentially this boils down to browser-built-in web servers using an established form of inter-browser communication.

I’m going to go out on a limb here for a moment, bear with me as I explore the possibilities. Let’s start with a what if. What if, in addition to being able to download client-side JavaScript into your cache manifest you could also download server-side JavaScript? After all what is the server-side now, if not little more than a data/comms broker? Considering the growing popularity of NoSQL solutions and server-side JavaScript (SSJS) it seems to me that it wouldn’t take much to be able to run SSJS inside the browser, granted you may want to deliver a slightly different version than runs on the server, and perhaps this is little more than an intermediary measure. We already have Indexed Database API on the client, if we standardise the data storage API part of the equation, we’re almost there, aren’t we?

So let’s go through a quick example - let’s take Twitter again, how would this all work? Say we visit a twitter.com that detects our P2P capabilities and redirects to p2p.twitter.com, after the page has loaded we download the SSJS and start running it on our local server. We may also grab some information about which other peers are running Twitter. Assuming the P2P is done right, almost immediately we are independent of twitter.com, we’ve got rid of our SPOF. \o/ At the same time if we choose to run offline we have enough data and logic to be able to do all the things we would usually do, bar transmit and receive. Significantly load on twitter.com could be greatly reduced by running both server-side and client-side code locally. To P2P browsers, twitter.com would become little more than a tracker or a source of updates. Also let’s not forget, things run faster locally :)

Admittedly the difference between server-side and client-side JS does become a little blurred at this point. But as an intermediary measure at least, it could be useful to maintain this distinction as it would provide a migration path for web apps to take. For older browsers you can still rely on the single server method while providing for P2P browsers. Another interesting beneficial side-effect is that perhaps we can bring the power of ‘view-source’ to server-side code. If you can download it you can surely view it.

The thing that I am most unsure about is what role HTTP plays in all this. It might be best to take an evolutionary approach to such a revolutionary change. We could continue to use HTTP to communicate between clients and servers, allowing the many benefits of a RESTful architecture, restricting the use of a more efficient TCP based comms to required real-time ‘push’ aspects of applications.

It seems to me that with initiatives such as Opera Unite (where P2P and a web server are already being built into the browser) and other browser makers looking to do the same, this is the direction in which web apps are heading. There are too many advantages to ignore: robustness, speed, scalability - these are very desirable things.

I guess what is needed now is some deep and rigorous discussion and if considered feasible, standards to be adopted so all browsers can move forward with a common approach for implementation. Security will obviously feature highly as part of these discussions and so will common library re-use on the client.

If web apps are going to compete with native apps, it seems that they need to be able to do everything native apps do and that includes P2P communication and enhanced offline capability, it just so happens that these two important aspects seem to be linked. Once suitable mechanisms and standards are in place, the fact that you can write web applications that are equivalent or even superior to native apps, using one common approach for all platforms, is likely to be the killer differentiator.

Thanks to @bluetezza, @quinnirill, @getify, @felixge, @trygve_lie, @brucel and @chrisblizzard for their inspiration and feedback.

Further reading : Freedom In the Cloud: Software Freedom, Privacy, and Security for Web 2.0 and Cloud Computing, The Foundation for P2P Alternatives, Social Networking in the cloud - Diaspora to challenge facebook, The P2P Web (part one)

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Monday, March 7th, 2011 HTML5, P2P, Web Apps, development, javascript 19 Comments

A few HTML5 questions that need answering

Mark Boas

Challenge Accepted :)

Earlier this week Christian Heilmann posted a talk and some interesting questions on his blog. Perhaps foolishly I decided to accept the challenge of answering them and what follows are my answers to his questions. My hope is to stimulate a bit of civilised debate and so I hope that people challenge what I have written. I’ve tried not to be too opinionated and qualify things with ‘I think’, ‘probably’ etc where possible, but these are inevitably my opinions (and nobody else’s) and should be interpreted as just that.

I think Christian has done a great job putting these questions together - if they make other people think as much as they made me think they’ve certainly been worthwhile. Like many of life’s great questions the answers don’t always boil down to yes and no. In fact usually there is a grey area in which a judgment call is required, and so I apologise in advance if some of the answers are simply ‘it depends’.

Can innovation be based on “people never did this correctly anyways”?

Yes, I’d say that innovation can be based on almost anything. It’s probably better if innovation is based on solid foundations, however I believe the web is more of a bazaar than a cathedral and so solid foundations aren’t always feasible.

If we look at some older browsers where let’s say the spec was interpreted in an unexpected way, take specifically IE5.5 and the CSS box model - hacks are required to get around its ‘creative’ implementation and due to the huge win of being able to write cross-browser web-pages with the same markup, hacks are almost always found. Often hacks by their very nature will be ugly, but this can help serve to remind us of their existence.* Once the hack is found innovation continues again at its usual pace. I’d argue that innovation on the web is built on a series of (often ugly) hacks.

To answer the question in the context of HTML5’s tolerance for sloppy markup, it’s interesting to note that HTML5 does allow you to markup as XHTML if you so choose, personally and maybe because I’m over fastidious, this is what I try to do. Whether the browser picks up my mistakes or just silently corrects them is another issue. Modern editors’ text highlighting helps a lot but if you are taking your markup seriously you may want to validate it. At the end of the day innovation will take place regardless.

*http://tantek.com/log/2005/11.html

Is it HTML or BML? (HyperText Markup Language or Browser Markup Language)

I think HTML should be accessible to more than what we traditionally view as the browser, yes. From an accessibility standpoint it should be a responsibility to make sure that pages are reasonably accessible from a range of devices such as screenreaders. What ‘reasonably accessible’ means could be cause for considerable debate. Additionally it is in most people’s interest to make their pages readable by a search-engine bot. Some developers may find that they want their pages to be parseable in which case they should probably mark them up in XHTML.

I think though, that the most effective way to encourage people to mark up their pages for devices other than browsers is to make clear the benefits of doing so. Search bots and screenreaders will eventually catch up and I think at that point we will be in a better place.

On a side note hypertext is what the web is founded on - it’s the essence of the web if you like. If you stripped down the web to just hypertext you’d still have a web, albeit a limited version of what we have today. Hypertext is really just text or documents endowed with the ability to link to other documents. This ability to link is of course extremely powerful and enables anyone to create a web page that is instantly ‘part’ of the web. Some companies are starting to rely less on the humble hyperlink and invent markup for themselves that relies on JavaScript to actually work, Facebook’s FBML is an example of this and I would perhaps put this ‘extension’ of HTML in the BML camp.

But while so much has been added to HTML, the hyperlink still remains and developers are encouraged to use it, even if in some cases it is just a fallback for more complex interactions. Only the other day we experienced the fallout from Google’s hashbang method of ajaxifying a link, I feel that a large part of this stemmed from the fact that developers felt that they no longer had to populate their hrefs, but in reality it is still highly recommended they do. So no matter how complex a web application becomes I’d argue that it should always be based fundamentally on the good old hyperlink in which case, strictly speaking it would be HTML.


Should HTML be there only for browsers? What about conversion Services? Search bots? Content scrapers?

Some would argue that information published publicly on the web is there to be consumed by however or whatever chooses to consume it. However a semantic web not only makes content more accessible to humans but also to algorithm running computers that seek to diseminate and categorise the wealth of information out there, this new information could then be presented back to a human and so the wheel turns and the machine cranks on. Again I feel developers should be shown the benefits.

Touching again on accessibility, laws exist and I think rightly so, to mandate that certain websites should be accessible to all, just as they do for certain buildings especially public ones. Whether your house or say a merry-go-round should be accessible is less clear. During the development of jPlayer we decided to make elements of it accessible because we felt it was the right thing to do, but the very first versions weren’t. The ‘right-thing-to-do’ can often be more a powerful motivator than any rule, especially if it is difficult to enforce.


Should we shoe-horn new technology into legacy browsers?

I think we should aim to support as many legacy browsers as reasonably possible - yes. What is ‘reasonably possible’ has always been a contentious issue but I think most developers broadly agree on what this means.

A key decision is how consistent you want each browser’s interpretation of your web page or application to be. Note that the experience will never be identical across all browsers, even the modern ones, so a certain degree of comprimise is always required. I really just view the shoe-horning of new technology into legacy browsers as just another hack, although instead of correcting a misimplemented feature its aim is to augment the legacy browser’s feature set to more closely match newer browsers.


Do patches add complexity as we need to test their performance? (there is no point in giving an old browser functionality that simply looks bad or grinds it down to a halt)

If we take patches to mean any code styling or markup that can adequately add missing functionality to a browser, (are also referred to as shims, shivs or more recently polyfills), yes patches do add complexity, but well written patches that can easily be dropped into a project should mask the complexities from the web developer. You could argue that patches are essential if we are to start using new technologies like HTML5 in the wild. Again a decision needs to be made as to whether a patch slows down a browser unacceptedly, whether to fallback to a less complete solution for legacy browsers or whether not to use the new technology at all yet.


How about moving IE fixes to the server side? Padding with DIVs with classes in PHP/Ruby/Python after checking the browser and no JS for IE?

The trouble with moving fixes to the server-side is that, in my experience at least, front-end developers and especially designers (whose lives these fixes affect) like to be able to develop applications with as little contact with the server as possible. Some web pages don’t even require any real server-side interaction and so we would be creating an added burden to the designer or developer’s development cycle. That said if the web developer could continue to work as usual on a web application that relied on the server-side anyway, safe in the knowledge that the server would take care of any differences then I suppose that would be one possible solution.

Another issue is server-side solutions tend to be less transparent and this could cause unneccessary resistance to those who might seek to change and evolve these fixes. You would also have to deal with the situation where several server-side fixes existed (PHP/Ruby/Python etc), the exception perhaps being mods to the actual webserver (although webservers do vary).

It is true that developers or designers are unlikey to work without a webserver these days but on balance I think there are a lot of issues to be resolved before all but the simplest fixes get moved to the server-side. So I’d say some IE fixes on the server-side could well make sense, anything more complex probably isn’t warranted.


Can we expect content creators to create video in many formats to support an open technology?

I don’t think we can expect content creators to create a video in many formats to support a certain technology just because it is open. It’s more likely to depend on the content creators and the market that they are appealing to - whether they are creating a true native cross-platform solution or whether they are willing to fallback to say Flash to deliver content that a browser doesn’t natively support. I think this is an area where some sort of server-side video format conversion module could be useful in encouraging developers to support native video in every browser. Ironically any tool that converts to or from certain types of encoded video could be subject to royalties (I’d love to be proved wrong here). A content creator could decide to support only open video formats but for example if H.264 is assumed not to be open, the big question is how do you create a video fallback for iOS whose browser doesn’t support Flash or similar.


Can a service like vid.ly be trusted for content creation and storage?

The question that immediately springs to mind is what happens if vid.ly goes down? You are essentially introducing another point of failure and it’s probably a good idea to keep these to a minimum, depending of course on how crucial it is that that content is always available. You could also argue that depending on CDNs to host your favourite JavaScript library is a bad idea so I guess it’s a judgment call on how likely it is that a particular service is to go down. Leaving aside the issue of reliability, what happens if a service like vid.ly gets bought out or hacked or decide to change their policy? All these are important questions that we’d probably do well to ask ourselves before relying on such a service.

Content creation could be a winner though, in the sense that it would be nice to upload one format and several other formats be made available to you. It’s a bit unfashionable but I sometimes wonder whether the Wordpress model of being able to download and drop in a useful module on to your LAMP stack makes more sense. I’d love to be able to host my own personal version of vid.ly for use on my website only - it also makes sense from a distributed computing point of view.


Is HTML5 not applicable for premium content?

If we take premium content to mean content available for a fee, it is certainly more difficult to protect that content from being downloaded with HTML5. Being able to view source is arguably one of the most important aspects of open technology and HTML5 is a group of open technologies. However there is almost always a way to grab premium content whether it is based upon open technology or not, so at the end of the day we’re really talking about how difficult you make this.


Mark B

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Thursday, February 17th, 2011 AJAX, CSS, HTML, HTML5, SEO, configuration, development, javascript 1 Comment